Speaking to the media on this year's E3, Koch Media's head of global brand management Huw Beynon confirmed that the Xbox One X version of Metro Exodus will run native 4K and even though it's too early to tell, 60FPS is still a possibility.
Beynon stressed that at this point, he can only vouch for native 4K on Metro Exodus' Xbox One X iteration, refusing to dismiss the possibility of the game churning out 60FPS. "I don't think we're in a position to confirm our performance target at the moment. It's a little early in development for that", he said.
I must admit I'm a bit sceptical as to whether Artyom's first adventure above ground will allow for Xbox One X to achieve that kind of performance, no matter what sort of extra punch the X may pack compared to the vanilla version. Moreover, Metro Exodus is downright gorgeous, which definitely won't help with the frame mileage.
Asked whether the team are satisfied with the performance of Microsoft's juiced up console, Beynon was quick to bestow lavish praise upon the X, albeit pointing out that the question may have been better answered by some of 4A Games' software engineers. Nevertheless, he said the console is "a beast", with native 4K being pretty much all the proof you need.
As we've grown to expect, all this gave way to yet another Xbox One X vs. PlayStation 4 Pro debate. Honestly, I never get tired of the irony of consumers religiously defending corporate interests, as if they helped build these consoles and not just forked out the cash for a sub-PC gaming experience. Yeah I said it and unlike the aforementioned religions, I can prove it.
I however have found it particularly disconcerting that Beynon said it's "a little early in development", as much as it justifies 4A and Deep Silver's to February 2019. It was initially slated for launch in autumn of 2018 but there's obviously plenty of work left.