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Metal Gear Solid 3: Snake Eater almost featured Kojima Karaoke

Published: 18:28, 11 April 2022
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater

Video game development is full of awesome things that never saw the light of day and one such thing occurred with Metal Gear Solid 3: Snake Eater.

Hideo Kojima is basically the mad scientist of video games that is responsible for some of the most amazing things to grace the industry but also a sea of oddities that originate in unbridled creativity. DidYouKnowGaming recently delved into the history of the fine line that is drawn between creative genius and raving lunacy behind the Metal Gear series as they unearthed some of the cut content from the past games, starting with the original MGS from the OG PlayStation era.

That particular game could have ended up as some sort of ode to rats as Kojima originally wanted Snake to befriend the rodents and give them names, on top of introducing more ways to signify their presence. While that part of cut content was highly interesting, it is actually what didn't make it into MGS3: Snake Eater that piqued our interest the most.

Namely, Kojima's creative ideas far exceeded the available technology at the time of the first two MGS games and he wanted to wait for PlayStation 3 before releasing Snake Eater but it was not meant to happen as Sony took too long to deliver the new hardware. Eventually, the team went and developed the game for PS2 and the result was that they had to cut many ideas and even cutscenes from the game.

One of the ideas included radio stations, some of which would have a gameplay impact. A station with good music that would enhance Naked Snake's stamina made it into the final game but one with terrible music with the opposite effect didn't.

This station was supposed to feature a karaoke version of the Snake Eater theme, sung by the members of the dev team. Kojima noted the team members would take turns butchering the song but the reason it didn't happen was that they "didn't have room".

Having no room refers to the fact that the PS2 DVD could only hold about 5GB of data while the PS3 dual-layer disc would have allowed for up to 50GB. As we mentioned before, the six-and-a-half-year wait was too long for Kojima and now we will never get to hear this masterpiece because it took Sony too long to move to the next generation of hardware.

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