For most League of Legends players, toxicity in games is contracted in LoL ranked. However, toxicity is prevalent everywhere, so it takes collaboration to battle it.
Across the gaming industry, including League of Legends , many people are hard at work making gaming a more positive, more inclusive, and, ultimately, a more fun experience for everyone. Making meaningful change in this complex challenge is going to take collaboration across the gaming industry., explain Riot Games in their newest post.
That’s why Riot and Ubisoft are teaming up on a tech partnership to develop a database gathering in-game data to better train AI-based preemptive moderation tools that detect and mitigate disruptive behavior in-game.
Any data gathered that will be able to identify a person will be removed before sharing, explain Riot.
The “Zero Harm in Comms” research project is the first step in a cross-industry project that aims to benefit all people who play video games. Riot and Ubisoft are aligned in their mission to create gaming structures that foster more rewarding social experiences and avoid harmful interactions.
We've already seen the implementation of the Zero Chat Filter in League of Legends, with patch 12.21, where players are excluded form the in-game chat completely, from both typing and reading messages, once they say the keywords.
Now, the implementation could have been a bit better, as it does have some oversights, as most fans have pointed out, but in the grand scheme of things, change can already be felt.
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