It's no secret that, in recent years, Riot Games have not been on top of their game when it comes to event organization. It's directly affecting pro games now, though, and that is a hard pill to swallow.
In a recent playoff game of the Korean League of Legends league, LCK, there was a pause due to a bug that Riot Games didn't only not resolve, but also blamed on the players themselves, where they refused to acknowledge the bug as its existence has not been reported beforehand.
What happened is that another game-breaking bug has been discovered in the middle of a professional match, between DWG KIA and KT Rolster, where Ornn's upgraded Shieldbow was reverted to its base form, due to an in-shop bug.
While buying and then refunding a stopwatch at the 30-minute mark in the game, Kim “Aiming” Ha-ram noticed that his SHieldbow no longer had Ornn's upgrade on it, which prompted the game to pause.
After some deliberation, the game continued without any changes, and KT Rolster lost the game. Now, while there is no direct evidence that supports claims that his bug caused KT Rolster to actually lose, it certainly didn't help.
What is more concerning is the fact that Riot Games are paying no mind to the bugs that are popping up in League of Legends left and right, which have a high chance of ruining professional games.
In the past, these bugs would be hotfixed immediately, while these days they remain in the game until they get forgotten by the player base. For example, remember the Poppy hexflash bug? It still exists.
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