id Software confirmed that Doom Eternal won't feature traditional deathmatch multiplayer mode. Executive producer Marty Stratton explained this by saying that they wanted to offer something that's Doom is all about - Slayer vs Demon.
Bethesda and id Software revealed a bunch of new details about one of the most anticipated games this year - Doom Eternal. The sequel to Doom from 2016 got new gameplay at E3 2019 and the devs also officially unveiled unique new asymmetrical multiplayer mode called Battlemode.
It's a replacement for traditional deathmatch multiplayer mode that was present in Doom but one that won't make the cut in the upcoming demon shooter. id Software earlier confirmed that deathmatch won't be available and in the latest interview with IGN, the executive producer Marty Stratton explained this decision by saying that the studio wanted to do something that's more about Doom.
“When you look back to Doom 2016, we kind of did something more traditional. Skill vs skill twitch vs twitch. It didn’t have any of the components of Doom that people loved from the campaign," Marty said.
Apparently, deathmatch mode in Doom didn't really represent the game well and it was a flat experience when compared to singleplayer campaign. "It didn’t have the slayer or demons in a meaningful way. It just kind of fell flat so we really flipped the script on it and decided we need to develop this internally, we need to pull it from what Doom is all about, demons vs slayer," Stratton concluded.
The new Battlemode certainly looks and feels a lot like Doom experience that players get from the story campaign. It sets one slayer against two player-controlled demons and judging by the trailer, it's a proper hell fest.
However, it remains to be seen how players will react to the new mode as it's quite different from traditional multiplayer modes and it only supports three players. Whether it becomes popular or it fails, at least it's not battle royale, so kudos to id and Bethesda for that.