In their attempt to make a true VR blockbuster, Valve will not only be releasing Half-Life: Alyx - they'll roll it out with all the tools you may need to create your own environments and share it with the rest of the Half-Life community.
"A set of Source 2 tools for building new levels will be available for the game, enabling any player to build and contribute new environments for the community to enjoy. Hammer, Valve’s level authoring tool, has been updated with all of the game's virtual reality gameplay tools and components", they wrote in the announcement.
As you could've seen from Geoff Keighley's feature The Final Hours of Half-Life: Alyx - Behind Closed Doors at Valve, the dev went all out in making it a proper VR experience. Apparently, Keighley had a blast and even ended up laying on the ground at one point, peeking behind whatever the object was and trying to get a clean shot.
As you'd expect, Valve decided to bundle the Source 2 engine's environment creation tools with Half-Life: Alyx, meaning we're likely to see some clever creations from the community.
If we're to take a trip down memory lane, the community's development affinities are what brought us Counter-Strike, which started as a humble Half-Life mod and grew into a multiplayer powerhouse with multiple instalments.
We're sure Valve will be hoping for yet another inspired community creation, but it's likely to be a much more complicated affair than managing Half-Life's original engine. I mean, we're talking about VR here, so there's much more ground to cover.
In terms of the timeline, Half-Life: Alyx is set between Half-Life 1 and 2 and follows the titular protagonist Alyx Vance in her attempts to resist the Combine's occupation. It launches in March 2020 but if you want to learn more, you can check out Keighley's feature here .