Valve's launch of Half-Life: Alyx is already proving itself as a genius move for wider VR adoption, but GabeN and Co had to make a few sacrifices along the way.
It's still the early days for Valve's VR title, of course, but it's certainly encouraging seeing Alyx leave her mark on the market already.
According to Road to VR , Half-Life: Alyx's launch has seen one million additional VR headset users connect to Steam's service. All of Valve's earlier efforts fade in comparison to this jump, which easily tripled the highest monthly gain up until then.
Note that these figures are projections and estimates based on historical survey data, as well as data available from Valve and Steam. In other words, treat them as estimates, rather than the cold hard truth.
Nevertheless, there's been a significant uptick in Valve Index users too, which earned the company third place among Steam's largest VR vendors. As of April 2020, 11.94 per cent of Steam's VR users are Index owners, and we're confident Half-Life: Alyx's developer had this in mind all along.
That said, Oculus and HTC are still the vendors to beat when it comes to VR, as they boast 44.6 and 30.3 per cent of Steam's VR userbase. It's still the early days, so estimates are more akin to shooting in the dark, but should Half-Life: Alyx continue to drive engagement, they should be up there in no time.
In an effort to focus their VR efforts on Windows and Linus, Valve announced they're dropping macOS support for Steam VR.
"We recommend that macOS users continue to opt into the SteamVR [macos] branches for access to legacy builds. Users can opt into a branch by right-clicking on SteamVR in Steam, and selecting Properties... -> Betas", they wrote in the announcement .