Grinding Gear Games, the developers of action RPG Path of Exile have confirmed that a rebalance to the game's clunky melee combat is coming sometime in June 2019. The update should improve combat animations, accuracy, melee splash and more.
Path of Exile recently received a major expansion dubbed Synthesis that introduced a lot of new content and also brought an extensive rebalance of Spellcasting among other things. A lot of work on combat was focused on a numerical rebalance of most skills, and in the latest announcement from the developer Grinding Gear Games, some new details have been revealed about additional combat changes, coming in the next major update - 3.7.0.
The update, which is scheduled to drop sometime in June 2019, will contain a similar rebalance of Melee skills and the actual scope of these changes will be a lot larger than the devs indicated earlier.
In their announcement, Grinding Gear say that many players who come to Path of Exile from other Action RPGs occasionally criticise Path of Exile's melee combat for being clunky and that's especially noticeable early on before players get a lot of attack speed.
To tackle these issues, Grinding Gear are making various experimental changes to the animation system that should help resolve the clunky concerns and "tighten up the feel of melee combat".
Furthermore, the devs are also reworking changes to systems such as accuracy, melee splash, leech, fortify, the passive tree, various Ascendancy classes, hit and miss feedback, melee base types, movement skills and melee damage available on items.
Unfortunately, the post doesn't contain specific details on these changes and that's because the potential rebalance is still in the experimental phase that will evolve as the devs try new stuff. Grinding Gear say that more details will be shared over the coming weeks with the majority of it after 3.7.0's announcement in May 2019.