Okay, we're not sure whether PUBG Corp locked away Brendan Greene and fed him info on some other PUBG but the man has actually said that once you get down to numbers, cheating in PUBG is in fact "very low". So I guess we're all blind then.
Speaking at this year's PUBG Global Invitational in Germany, Greene said that "the situation is not as bad as you may think" once you take a look at the numbers available internally. "The amount of hackers is very low", he added, most likely for dramatic effect because if I was him, I'd steer clear of this subject 10 out of 10 times.
Nevertheless, Greene stands by the company numbers, albeit conceding that personal experiences may differ from the actual situation in the field. I must admit though, these "personal" variations seem to be getting the best of many players lately, so I'm unsure as to what mathematical or narcotics method Greene would have us use to see PUBG through his eyes.
Of course, if you can't beat them - join 'em, which is exactly what Shroud and Wadu recently , after running into the same cheater on three separate occasions. Yeah, and Greene ended up serving them with bans too.
As we all know well by now, no PUBG discussion is complete without a few promises and Greene duly delivered. "We're rolling out new systems and clent tech that should lock that number down even further", he went on saying.
Now, I like a good promise as much as the next guy but Greene seems to be running out of original ideas here. After all, we've had this same promise given with just about every more meaningful PUBG update in the past year or so. Oh well, what can you do?
Interestingly, PUBG's flying cars problem, which Greene calls the "space race", has proven to be incredibly difficult to fix. The company actually claimed to have fixed it on several occasions, although the space race obviously prevails.
Bluehole
Greene was speaking to PCGamesN and the full interview can be found over .