Gotham Knights trailers left as many questions as they answered, prompting the developer to clarify that it's not a live-service game, that there's no grinding involved and more.
In an interview with IGN, creative director Patrick Redding and senior producer Fleur Marty discussed pretty much everything about the game, starting with control schemes and how they relate to the Arkham series.
"The way you're accessing some of your special moves and things like that can vary I'm sure, but in terms of having both attack and defensive choices, having a range of combo choices, having variations in strike types and attack types, being able to combo in your ranged attacks as well as your melee attacks - all of that is there, and I think will be comfortable for people who have played modern, contemporary third-person action-adventure style brawlers", Redding said.
Eagle-eyed viewers immediately noticed the stamina bar in the bottom left corner and the two confirmed it's tied to special abilities you'll find in your Gotham Knights ability tree. The two didn't say more but they did say they'll be discussing it in greater detail soon.
Gotham Knights players will be equipped with melee weapons, ranged weapons and their suit, which has certain armour characteristics. While each suit has its own distinct look, there are accessory variations players can use to customise it further.
Playing solo or in co-op should not affect your experience much and Gotham Knights will let you play with a single Knight, or play everyone incrementally if they choose so. "If you're playing single player, you can be offline if you want to. We think that teaming up and living that dynamic duo fantasy can be also a really great experience for players, but we won't force it on them", Marty said.
Co-op will even let you play two same Knights, although you'd then do well to differentiate them via builds. The keyword here is synergy, though, so it's probably wiser to take two different characters.
Asked whether Gotham Knights is a game-as-service, Marty said, "This is very much not designed as a game-as-service. There is an ability tree, which is different for each of the characters, and then there's gear that you craft - and so choices that you're going to be making - but that does not mean that this is a game-as-service."
You can find the full interview here .