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Cyberpunk 2077 won't show you game over screen unless you die

Published: 13:49, 02 April 2019
Updated: 16:39, 02 April 2019
CD Project Red
Medical squad from CD Project Red's game Cyberpunk 2077
Cyberpunk 2077

CD Projekt Red quest designer Philipp Weber said that the upcoming Cyberpunk 2077 won't show the game over screen unless player's character dies. The game will let you play no matter how bad your choices in some parts of the story are.

Ever since they revealed first details about Cyberpunk 2077, CD Projekt Red reiterated that their new title is first and foremost an RPG with shooter elements and not the other way around.

Questions were asked again, once the developer revealed that Cyberpunk 2077 will be a first-person person game but CD Projekt Red made it clear on a couple of occasions that it's an RPG with choices that matter, character customisation and multiple endings.

If you're wondering just how deep will CD Projekt Red actually go with RPG design, well, according to the latest info from the game's quest designer, not only that Cyberpunk will offer you to solve every quest, the game won't even show you the game over screen no matter how bad your choices are.

For example, if you just started a quest that requires you to follow a certain target and make sure he doesn't get killed, you can opt to stop following the target and grab a burger at a nearby fast food instead. In the worst case scenario, in some quests, the target actually dies, which will have consequences in the main story.

Weber said that when they designed quests in Cyberpunk 2077, they had to ask themselves "what is the dumbest thing players can think of when trying to completing these quests?". According to Weber, the only time players will see the game over screen will be when their character dies.

You can clearly see that CD Projekt Red aim to give players the opportunity to create their own line in the story, that could ultimately lead to an ending, heavily moulded by the choices players make.

It's also possible that these options are actually the multiple choices Weber mentioned in the same interview. For example, if players fail to follow and protect the target, they could have multiple other, harder or easier ways to complete the quest.

Of course, the lack of game over screen is nothing new, and many other RPGs like Morrowind, Deus Ex and CD Projekt Red's previous game The Witcher 3 already have similar systems. 

CD Projekt Red Screenshot from Cyberpunk 2077 showing a store robber Cyberpunk 2077

You can check Weber's interview with Gamestar here and for more news about Cyberpunk 2077, check out CD Projekt Red's plans for

Cyberpunk 2077 by CD Project Red, RPG in Cyberpunk 2020 universe

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A man with an axe running through a forest in SCUM
Cyberpunk 2077

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