Despite two gameplay showcases, a lot of screenshots and several trailers, Cyberpunk 2077's Level Designer Miles Tost and Quest Designer Philip Weber claim that players have not seen anything yet, hinting at a gigantic scale of their upcoming game.
Not a lot has been said about Cyberpunk 2077 since the delay, despite all the hype surrounding the game. On top of this, the cancellation of the biggest gaming events such us E3 2020 also slowed down the hype since many expected to see new gameplay and more in June.
However, at CD Projekt Red, the developers are working in full speed on bug fixing and optimisation in order to launch the game in the best possible state in September. Due to the coronavirus outbreak, the team switched to remote work but according to Senior Level Designer Miles Tost and Senior Quest Designer Phillip Weber, the devs are actually enjoying working from home and are highly productive in an enjoyable atmosphere.
Speaking in Gamestar.de podcast , Tost and Weber touched upon many subjects, from the quality control to how testing Cyberpunk 2077 prevents them from playing DOOM Eternal. However, the duo also mentioned one interesting thing about the game and the footage that they released until now.
When asked to share some fresh information about the game on the podcast, (translated by Aaronon2200 ) CD Projekt Red developers emphasized how despite all gameplay footage, screenshots and other trailers, people still have not seen anything.
Of course, this probably won't come as a big surprise to many players who can't wait to start exploring the Night City. The team are yet to fully reveal many features like character creation, skill trees, weapons, vehicles and the city's districts and no wonder why Sasko and Weber are teasing more reveals.
All in all, we hope that more Cyberpunk 2077 content will start to surface pretty soon since players have been craving for more trailers and gameplay since the Deep Dive video back in August 2019.