Bungie have rolled out a reveal trailer for the upcoming Destiny 2 expansion called Forsaken, where they claim they've finally decided to listen to the game's playerbase when it comes to implementation of in-game features. Will it work?
The devs pointed out that they've been building "something the community has been asking for", which is pretty ironic considering people were leaving Destiny 2 exactly because of the opposite happening. Nevertheless, the devs claim there'll be no more of that.
Forsaken is said to have a western revenge vibe, taking Destiny 2 to a "darker place". Players will be assuming a somewhat different role of a guardian come 04 September 2018, roaming across barren landscapes with tumbleweeds aplenty.
The expansion takes place on the Tangled Shore, part of the reef that players haven't seen before. It's populated by the worst assassins and thieves around, so it's Bungie's own Space of Thieves.
It seems that the dev finally started acknowledging their game's shortcomings, with Forsaken promising a new weapons and weapon systems. Come launch time, Destiny 2 will be getting bows and arrows, as well as an option to run their weapons the original Destiny or Destiny 2 style. "But if you're crazy, why not three shotguns, right? Just for the fun of it."
There will be new supers, with some of the peculiarly resembling the Japanese over the top animation. Not that there's anything wrong with it of course, as long as they're not rebuffed and renerfed a gazillion times we guess.
Forsaken will also bring a new mode called Gambit, which is a marriage of PvE and PvP. Teammates work together to fight off AI enemies, with teams separated in own arenas, although portals will occasionally allow them to cross over and wreak havoc on their enemies' hopefully already feeble efforts.
Also coming with Forsaken is the Dreaming City, Destiny 2's new raid that supposedly has more bosses than any raid before. The dev promises great replayability, although at this point, we have to see it to believe it.
It's not a secret that Destiny 2 has been clinging by the skin of its teeth, having simultaneously failed to appease the original Destiny fans and attract fresh faces. It seems that Bungie's efforts in involving the playerbase are paying off as far as content goes. We guess we'll wait and see if the rest of the community thinks the same.