With Season 6: Boosted mere hours away from launch, Respawn posted the Battle Pass trailer announcing a bunch of Apex Legends goodies, and there are some Ranked changes too.
As you can see in the trailer, Apex Legends is getting a truckload of cosmetics, and we're particularly fond of Built for Speed Pathfinder and Road Warrior Bloodhound. As someone on Twitter already noted - we really hope the rest of the legends get the same treatment, because skins don't get much more exquisite than this.
Also added is a new way to dunk on your puny enemies, and Apex Legends players can do so via Holo-Sprays - simply drop them next to the poor sod on the floor and maybe do a little dance. Somehow we expect Respawn to hit pretty big with Holo-Sprays, but we could be wrong.
Holo-Sprays can be earned with completing daily and weekly challenges, along with Apex Packs, boosts, skins and the rest of earnable items.
Also announced are changes to Ranked, which for starters aren't called Ranked Series - just Ranked. Respawn were hoping to differentiate it from regular seasons by using "Series", but it resulted in a lot of confusion so it's gone.
Mid-season splits, on the other hand, were a real success and Apex Legends' Ranked enthusiasts will continue to play in two splits, with a reset in the middle. Interestingly, there's been a slight increase in the higher tiers this season, which is a pretty good sign.
SBMM was again a talking point, and at this point, it looks like it's never going away. The team may have a solution further down the line, as they said they're working on one, but for now, here it is straight from an Apex horse's mouth:
"Since the introduction of Ranked Leagues, one of the most persistent critiques we’ve had of the system is that players feel like they are often matched up against players far above their Rank. This experience can be very frustrating. Our data shows this doesn’t happen very often - for example, only 3% of matches for all Platinum players in Apex Legends have them going up against an Apex Predator.
For Platinum players that might be 3% too much, and we certainly understand their frustration when it happens, but since we have to balance queue times and latency for all players involved, this is a situation we are unable to ever realistically eliminate completely."