As the dust is settling around the recent unfortunate events, we're learning more details on the exact cuts Activision Blizzard are making and it turns out that the latter part of the union, Blizzard, have released 209 workers in the US.
Apparently, IT and marketing departments took the brunt of the recent cuts, with 41 IT workers joining the 29 marketing ones laid off from Blizzard's offices in Austin, Texas, and Irvine, California.
Blizzard's Live Experiences team has lost 29 workers, and the list goes on. Their human resources departments in Austin and Irvine released another 18, with Irvine's Global Insights team adding another 15.
The remainder of the layoffs are said to be scattered across various Blizzard departments - publishing, finance, Battle.net, web & mobile, etc., ending at a total of 209 layoffs across the company.
Add to that more than from Blizzard's European customer support headquarters in Cork, Ireland, and Activision's cuts in King's Seattle studio and closure of the one in San Francisco, and we're somewhere around the 500 mark, out of the total expected 800.
Activision Blizzard said they're unable to provide more info at the moment, but insist that the cuts were as necessary as they were painful.
"While the changes were difficult, they were important for supporting our current game-development priorities, which will serve as the foundation for Blizzard's future. This will ultimately put us in the best position to create epic, high-quality content and entertainment experiences for our players around the world", the company told PC Games Insider.
According to Activision Blizzard's financial reports, their revenues in 2018 were record breaking but still some way off from the company's true potential.
For what it's worth, Kotick mentioned that most of the workforce is unrelated to actual game development, although we're not sure how is this supposed to help. I mean, they're not NPCs, for god's sake.
That said, the plan that Kotick presented in the briefing looks like a clever one, as the company intend to increase the number of developers on their main moneymaking franchises by 20 per cent, which would be Call of Duty, CandyCrush, Overwatch, Warcraft, Hearthstone and Diablo.