343 Industries have revealed the list of changes that will be implemented in Halo Infinite when Season 2 launches in May.
343 Industries have been under fire from the Halo Infinite community due to a lack of content and some other issues that are currently present within the game. The dev team have promised to fix these issues and start rolling out content on a regular basis as soon as possible and with the launch of Season 2, they are looking to deliver on that promise, at least partially.
Halo Infinite's Season 2 will bring a full slate of changes for audio, multiplayer, PC stability and other issues as well as balance changes. On top of this, there is new content like new maps ad more.
Read on to learn about the most important changes and improvements that will be implemented in Halo Infinite's Season 2.
- Multiplayer: Opponent's shield recharge sound will be reduced
- Campaign: The volume of the Grunt Birthday Party sound effect will be increased
- 343 are adding a new Arena map as well as King of the Hill mode to multiple playlists.
- Attrition is also coming to playlists.
- Revived players will be able to move immediately after spawning back in.
- Radar changes: Outer edge detection will be enabled for shooting and sprinting in social playlists
- Big Team Battle map named Breaker will be added to matchmaking on day one
- Jeff Steitzer’s voice is returning to call out player-earned medals
- Issue causing asymmetrical Weapon Rack spawns has been addressed
- The CSR progression bar will now reflect the progress made from their most recent match, not entire session
- Addressing some Custom Game bugs, with more coming down the road
- Balance adjustments were made to emphasize what’s most important for players
- Noticeable stability improvements; the team has resolved dozens of PC crashes
- Melee fights should be more consistent, with opponents "phasing" through each other less and “whiffing” less when a melee should’ve connected
- A global melee damage decrease of 10% on all weapons will require the Mangler to land two shots and a beatdown for a kill.
- The Ravager's base (non-charged) shot will see a damage increase
Friend or Foe (IFF) Recognition (Player Outlines)
- This system will now have options allowing players to modify the opacity and thickness based on their preferences
- Drop Wall will see slight performance increases
- Overshield will provide slightly more shielding
- Chopper collision (splatter) damage will be increased to its vehicle-splattering glory
- Banshee’s agility and damage output will be increased to improve its role as a strike fighter
- Warthog & Razorback should be more resistant to flipping and bouncing
You can check the full list of changes on Halo Waypoint.