Viking City Builder will feature some sweet visuals courtesy of Ray Tracing. The game's developer, Roslagen, has shared screenshots, a video and some more details.
Roslagen, the sole creator of Viking City Builder has shared with us another exciting piece of information about their upcoming RTS game.
Even though there's still much work to do until the game is ready for its official launch, Roslagen has shared a bunch of in-game screenshots showcasing Viking City Builder's Ray Tracing.
Roslagen had this to say about the fresh crop of screens from the game: "I want you to see with your own eyes how this rendering technique works in my project. I did get some impressive results!"
Viking City Builder was made with the help of Unreal Engine 4. Roslagen chose the tool for their game's base because of its graphical capabilities and the Ray Tracing technology in mind.
"Ray Tracing generates a much more accurate and realistic effect than traditional methods of lighting a scene in games production. It even takes the physical aspects of the world into consideration and can also simulate a variety of optical effects like reflections and really helps to bring the virtual world to life and makes it more believable I think," said Roslagen.
Unfortunately, the use of Ray Tracing in Viking City Builder will have a negative impact on the game's performance. To remedy the situation, Roslagen has some good news: Viking City Builder will offer support for DLSS2.
Thanks to this system the game will get a considerable performance jump of up to 40 per cent with additional image quality improvement.
You can wishlist Viking City Builder on Steam right now.