Bloober Team's upcoming horror game, The Medium, will take advantage of the latest version of the Unreal Engine 4, alongside Microsoft DirectX Raytracing and NVIDIA DLSS technology at launch.
Bloober Team, the studio behind acclaimed horror games including Blair Witch, Observer: System Redux and Layers of Fear is teaming up with NVIDIA in implementing real-time ray tracing support for the upcoming psychological horror title The Medium when the game releases on January 28.
The news was announced during today's NVIDIA’S GeForce RTX: Game On showcase event.
The Medium is set to take full advantage of the latest version of the Unreal Engine 4, alongside Microsoft DirectX Raytracing and NVIDIA DLSS technology at launch. This will serve to deliver striking real-time ray tracing reflections and shadows to showcase one of the most graphically immerse worlds and Bloober Team's most ambitious projects to date.
NVIDIA's latest tech, as well as support, will help The Medium bring forward its fresh concepts and unique gameplay, all with startling ray-traced visuals powered by DLSS throughout the horror game’s mind-bending challenges and uncanny puzzles simultaneously in two realities.
More comparison images and technical analysis is available on GeForce's website .
The Medium is set to launch on January 28 for Xbox Series consoles and PC (via Steam, Epic Games Store and the Microsoft Store) at the price of £41.74 ($49.99/€49.99) along with a 10 per cent off discount before launch.
Players who preorder via Steam will receive The Medium Original Soundtrack (by Akira Yamaoka and Arkadiusz Reikowski) and The Art of The Medium (digital artbook).