Naughty Dog posted a trailer detailing the next update for The Last of Us Part 2, and we're looking at a new difficulty mode called Grounded, Permadeath mode, as well as a host of visual, audio and gameplay modifiers.
GROUNDED DIFFICULTY, PERMADEATH
For starters, The Last of Us Part 2's new update launches on August 13, so thankfully it's just a two day wait.
Grounded difficulty should be the supreme test of skill for anyone calling themselves a veteran - the mode makes enemies deadlier while simultaneously making ammo, upgrade and crafting materials scarcer. Additionally, it removes the parts of your HUD and disables the Listen mode.
Permadeath, on the other hand, is completely unforgiving, unless you choose to have Permadeath save checkpoints on chapters or acts. All the players who finish The Last of Us Part 2 with any Permadeath will be rewarded with trophies, with an additional one if they do it on Grounded difficulty.
NEW MODIFIERS - GRAPHICS, AUDIO AND GAMEPLAY
It looks like Naughty Dog's visual department had some real fun here, as they have 30 new graphics rendering modes to make The Last of Us Part 2 look like an 8-bit adventure, cel-shaded LastofUslands, etc. There are even audio modifiers in play, all of which will let you change the way the game feels.
Naughty Dog listed a bunch of new unlockable gameplay modifiers, which too let you tweak the experience to your liking. These are:
- Mirror World
- Mirror on Death
- Slow Motion
- Bullet Speed Mode
- Infinite Ammo
- Infinite Crafting
- Infinite Melee Durability
- Infinite Listen Mode Range
- One Shot
- Touch of Death
- 8-bit Audio
- 4-bit Audio
- Helium Audio
- Xenon Audio
- Saves now display playtime up to the second
- Film Grain Adjustment option
- Disable Listen Mode option
- Motion Sensor Function Aiming option
- Arc Throw HUD Display option
- Aiming Acceleration Scale option
- Aiming Ramp Power Scale option
- Accessibility improvements to Ground Zero encounter, collectible tracking, Enhanced Listen Mode for collectibles, and rope gameplay
Naughty Dog also implemented a number of community-requested improvements, like disabling of Listen Mode, film grain adjustments, speedrunning-friendly options, and more.
You can check out the full list of changes here .