Massive Entertainment laid out their plans on reducing the grind and the focus is mostly on preventing players from getting too much gear while most of it is useless. The new system should have fewer drops but they will be much more interesting.
Anthem received a lot of backlash for not having enough drops to go around but The Division 2 is having the opposite problem. Namely, players are swimming in loot but it's a rare occasion that the drops are actually good. Massive Entertainment will be looking to change this with the gear overhaul that is coming soon.
One of the most important changes is how the attributes will behave from now on. There will be core attributes, normal attributes, talent and a mod slot. Each piece of gear will have some of these, and they are pretty much set in stone.
All the gear will have a core attribute and it cannot roll more than one. Similarly, there can be two normal attribute rolls on all gear. However, only chest pieces and backpacks will have talent slots from now on. They will also get a single mod slot, with mask being the only other piece of gear that has it.
Due to the reduced number of talents that can be had on a fully dressed Agent, these talents will be more impactful in the future but the developers are still fleshing this out. For reference, here is a that shows what the gear will look like in the future.
Note that the talent is Composure, which rolled only on kneepads before. Furthermore, the talents will not have any attribute requirements and agents will be able to spread them out as they wish.
On the topic of attributes, there is a handy indicator that shows how good your gear rolls are now. As for the Exotic gear, these items will keep their talents, regardless of which slot they occupy.