It turns out that Star Citizen's funding is far from a finished affair as the came continues to rake in millions, or in this case $1 million and some change, since Cloud Imperium Games rolled out the alpha 3.3 release on test servers.
Judging by the numbers alone, one would never think we're looking at a game that was all the rage on Kickstarter back in 2012, when it was still targeting a 2014 release. Needless to say, what we've seen on CitizenCon 2948, as spectacularly ambitious as it may be, is still far from a finished article.
CitizenCon 2948 brought about more trailers and above is the one for Squadron 42, Star Citizen's singleplayer campaign offshoot. Even the most hardcore fans are obviously excited again, the proof of which is the fact that the game made a pretty penny since then.
Star Citizen's funding tracker says that on Wednesday, 10 October 2018, backers were only $750 bucks short of $380 thousand. The next day brought in around $330 thousand, with the weekend raking in around $190 grand per day. Of course, all these numbers pale in comparison with the big picture, which is the total bill so far.
As things stand, Star Citizen's total funding is at $195 million and counting, which is really mind boggling. Probably even more so considering that the game seems to be stuck in a perpetual development loop, with little light at the end of the tunnel.
To be fair though, Cloud Imperium Games and Roberts Space Industries did something resembling a fixed date, as they said at CitizenCon 2948 that they'll have Squadron 42 roadmap in December. The company also announced a new planet, with a new city, both playable, even though they weren't short of technical difficulties while on the stage.
Star Citizen's developer didn't miss a chance to introduce new content to a yet-to-be finished game, rolling out a transport ship for the thick of the action dubbed the Valkyrie 2498.