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Spider-Man Miles Morales' latest update adds 60 FPS mode with ray tracing

Published: 14:27, 09 December 2020
Updated: 14:43, 09 December 2020
Spider-Man: Miles Morales screenshot showing the new 60 fps option
Spider-Man: Miles Morales - New update adds 60 FPS mode with ray-tracing

The latest update for Insomniac Games' Spider-Man Miles Morales has introduced another 60 FPS mode, which adds ray-tracing by adjusting the resolution, reflection quality and pedestrian density.

Today, Insomniac Games' have released a fresh update for their latest superhero action-adventure Spider-Man: Miles Morales. The update is now live on PlayStation 5 and it introduces a neat feature that will allow you to enjoy ray-tracing lightning even in 60 FPS mode.

There's a downside though - some stuff will need to be toned down in order to hit those smooth frame-rate target. The mode description in the graphics menu states that it changes the resolution, reflection quality and pedestrian density. Check out the description in the screenshot above.

If you are one of those players who prefer stuff like ray-tracing, but still crave for at least 60 FPS, then this update will certainly make you a happy bunny. 

Sony Spider-Man Miles Morales screenshot showing the main protagonist Spider-Man Miles Morales

As you may know, Spider-Man Miles Morales already has ray-tracing enabled but you'll have to settle for 30 FPS which is of course, far from an ideal experience.

There is also a 60 FPS mode which removes ray-tracing completely, leaving you with standard reflections and lighting.

All in all, the new update is certainly a welcomed one and hats off to Insomniac Games dev for further optimising the game in order to allow the combination of 60 FPS and ray-tracing with a minor downside in visuals.

Spider-Man Miles Morales is out now on PlayStation 5 and PlayStation 4.

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