With news of Assassin's Creed: Valhalla, Far Cry 6 and Hyper Scape pouring out of Ubisoft these days, it's easy to forget Skull & Bones, the seafaring PvP title that's been delayed a few times already.
Skull & Bones was meant to emulate a beloved part of the equally as beloved instalment in the Assassin's Creed franchise - Black Flag.
There's no going around it - the sailing experience was so exquisite that it made one sing shanties while walking around. Yours truly still occasionally does it - I mean how do you not start humming Lowlands when it crosses your mind?
Skull & Bones was meant to turn this into a full game experience, with PvP battles and lots of room to explore, but this originally-planned-for-2018 release hasn't even made it to Ubisoft Forward. The reason? It's been moved and moved again until it ended up in the next fiscal year.
Now, Video Games Chronicle cited their anonymous sources as saying that Skull & Bones has had some difficulty in carving out its own piece of the pie among the existing open-world Ubisoft titles.
As a result, the developer, Ubisoft Singapore, decided to move away from the standard model of Ubisoft's other open-world games.
Apparently, the social aspect and live storytelling of Epic Games' Fortnite has served as an inspiration for the new Skull & Bones, which is described as a live-service game with a persistent game world, quests and characters.
Skull & Bones is now envisioned with more focus on collaboration, in order to appeal to more than just the crowds that normally go for Ubisoft's other titles.
The game is intended to have a narrative that will change over time, which could be based on the community's actions. This sounds as an introduction of more RPG elements to the fray, but we'll hopefully learn more soon, as soon as the Valhalla Cry 6 dust has settled.
Thanks, VGC .