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Serious Sam 4 update tackles stability issues and black screens

Published: 11:01, 02 October 2020
Serious Sam 4
Serious Sam 4

Serious Sam 4 developer Croteam's hotfix work has turned into a full-blown patch, as the dev tackled stability issues, black screens and FPS drops, as well as some smaller bugs.

Unfortunately, Sam has had a bit of a rough start, but Croteam are up to the job, so the update goes after the most severe issues. In terms of stability, Serious Sam 4 fans can expect the following:

  • Various stability and performance improvements across GFX APIs.
  • Fixed an issue where the game would hang on a black screen and cause the system to reboot in rare cases.
  • Killing the Metal Snake boss should no longer cause the framerate to drop unexpectedly.

In terms of other changes, Sam's benchmark won't create auto-saves or leave cheats on at the end of runs. Players can now bind weapon slots, which is actually a suggestion made by Serious Sam 4's community, and picking last used will now ignore gadgets. 

Additionally, marker visibility can be controlled through game options; Time Warp effects won't be visible durign cutscenes, and the dev fixed steering wheels and speedometers too. 

Devolver Digital Logo art for upcoming fps game Serious Sam 4 SERIOUS SAM 4

As for gameplay fixes and changes to Serious Sam 4, the update 1.02 and 1.03 come with the following:

  • Fixed an issue that would prevent the player from finishing the side mission on "Gates of Hell" in certain situations.
  • The Cluster Grenade attachment will now be awarded when the player starts the "Vive la Resistance" level from the menu.
  • The Zealot will no longer be catapulted into oblivion when killed by a double-barreled shotgun or a rocket launcher. It was fun while it lasted.
  • The Chainsaw Launcher alt-fire will now gib enemies as intended.
  • The player will now spawn in the Popemobile after loading an autosave during the Megalopolyp boss fight.
  • Fixed an issue where the players would sometimes get stuck near the first gated area in Viva La Resistance.
  • Fixed an issue where the players would be unable to remove a weapon from their hands while riding a Khnum.
  • Fixed an issue where some secrets would not be marked as such when the player discovered them.
  • Vehicles will no longer be able to kill enemies without any momentum
  • L.I.F.E gadget will no longer reset armor to 100 to players who have more than 100 armor at the time of activation.
  • Fixed an issue with the cutscene starting abruptly upon finishing the Viva la Resistance square fight
  • The mech "low battery" warning will no longer show for all players on the server, even if they are not in a mech.
  • Players will now select the last used weapon after using a gadget, instead of always autoselecting rifle.

You can find the full patch notes here.

Serious Sam 4: Planet Badass by Croteam and Devolver Digital

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A man with an axe running through a forest in SCUM
Serious Sam 4: Planet Badass

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