Croteam discussed how back when they thought about doing the game, which is the era when game engines were an incredibly pricey luxury, they had no other than to craft their own engine. Thus, the Serious Engine was born.
We'll be focusing on parts of the game for the rest of the piece but feel free to check out the trailer if you're interested in the tech side of things.
Back when it was still advertised as Serious Sam 4: Planet Badass, a name which we still wish they kept even if we do see why they ditched it, Croteam said they wanted to have 100,000 enemies on screen.
In the above trailer, they said the initial goal was 10,000, but they ended up overshooting it significantly thanks to the Legion system. To be fair, we doubt that Serious Sam 4 players fighting off hordes would have time to count, but one has to appreciate the intent.
Starting at 2:45, you can catch glimpses of Serious Sam 4 where a player is being attacked by a bunch of creatures, which is exactly what I was aiming at in the last paragraph. When you're being swarmed properly - 50 enemies darn well feels like a thousand. Or it could just be that I'm prone to panic in those situations, so don't take this for a fact.
Developed by Croteam and published by Devolver Digital, Serious Sam launches for PC and Google Stadia on September 24, 2020, while PlayStation 4 and Xbox One players will be getting in 2021.































