Gamepires' survival and battle royale hybrid SCUM is closing in on 50K concurrent players on Steam and Devolver Digital announced that the game is actually their biggest launch ever, which is a pretty big deal for all three involved.
At the time of writing, SCUM has an average of 28,319 average players, whereas peak players are at 38,190. Naturally, congratulations are in order and we really wish Gamepires and Devolver Digital all the best.
SCUM has rapidly taken over the proverbial airwaves and its marriage of traditional survival mechanics with modern battle royale, all with a special Gamepires touch, really seem to have hit the spot. While I personally enjoy both DayZ's slow pace and PUBG and Fortnite's quicker matches, SCUM provided a way to enjoy both, and then some.
SCUM's pooping mechanics is as clever as it is hilarious and the internet agrees wholeheartedly. In fact, most clips you see related to the game come with names such as "Emergency Room Clearing" or similar. Heck, even a review on Steam reads "I pooped down a chimney. 10/10 Game".
That being said, the sudden surge of SCUM's popularity seems to have come at a price, because the game's servers seem to be straining somewhat bad. I've spent the best part of the past few days watching various streams like a hawk, just to see whether it's just me but netcode issues seem to be getting progressively worse for everyone.
Of course, we're still talking about an Early Access game and to be fair, it's still better than many supposedly finished games I could name. Nevertheless, the issues are there but if there's one thing that calms my fears is that Gamepires are a very diligent bunch that have done awesome work so far, both in terms of game support and community relations.
The game's price point is quite attractive too and if SCUM's dev keeps up the good work they've done so far, we'll surely be looking at one of the best games that 2018 produced. Onwards and upwards.
SCUM, survival battle royale by Gamepires and Croteam
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