After nailing Resident Evil 2's remake last year, Capcom set out to do the same with Resident Evil 3, but it seems that it didn't go as well as it did with its predecessor. Mind you, it's far from a flop, but it's not a masterpiece either.
When it comes to RE2-RE3 remake comparisons, the general consensus seems to be that Resident Evil 3 ups the tempo somewhat, which only helps shine a light on the fact that RE3 remake is a much shorter game.
There's also a different and more open setting, which was utilised to the max, as well as the issue of protagonists, the latter not being a positive. Namely, most outlets agree that Jill nor Carlos can't really match Claire and Leon in terms of getting emotionally tangled up with your character.
PCGamesN found the more action-oriented pace to be a mixed bag that works as often as it doesn't. "Resident Evil 3 also struggles to strike the right tone across its narrative, falling somewhere between the sincerity of last year’s remake and the campiness of the series in the early 2010s", they wrote.
PCGamer found the first Nemesis encounter to be incredibly promising, but were left wanting down the line. "It's ultimately an extremely shallow game, with lavish production values failing to mask just how rushed and unambitious it feels", they concluded, scoring it with 58/100.
Eurogamer praised the visuals and the general vibe but criticised Capcom's decisions in reworking some of the original's iconic levels. They too found Nemesis to be lacking when compared to RE2's Mister X, claiming his jump scares feel too scripted and nowhere nearly as dread-inducing as they should've been.
While they liked some of the new design decisions, most notably that in the hospital level, they also wrote, "for every super cool area in the Resident Evil 3 remake, there are two areas that fail to inspire".
Dualshockers scored Resident Evil 3 remake with 8.5/10, which is arguably the most generous score Capcom got, and they loved just about everything about the game, except for not enough Carlos. In fact, they found RE3's campaign tighter than its predecessor in terms of how the protagonists' playthroughs fit in.
Verge found Capcom's recipe of blending old and new to have missed the mark in RE3, as the game ended up feeling "both overly familiar and not familiar enough". They fully expected the game to be more action-oriented, which was the case with the original as well but criticised the lack of branching paths and different endings.
They also found Resident Evil 3's running time to be a bit on the short side, which is further highlighted by questionable replayability. Ultimately, they found it to be more like an expansion to RE2 than a stand-alone game.