Kim pointed out that PUBG 1.0 launch isn’t really an end to anything, since it’s “just one of the many milestones that we looked forward to accomplishing.” Apparently, the company is aware of games that overstay their welcome in the land of Early Access, which is why PUB Corp firmly decided on a 2017 launch.

It appears the company’s plans for the game are even bigger than we initially thought, as they’re currently looking for a way to not only further monetize the game, but incorporate it into esports events as well. The company is reportedly in talks with a slew of production companies across the globe, trying to find an ideal recipe of what tools and functions to add, so as to make the process “more attractive and enjoyable".
Kim pointed out the company is doing all sorts of experiments in relation to the game’s esports aspirations, where test subjects are the crème of the crop of Korean PUBG players. Experiments are being done on speed and size of the blue zone and PUBG Corp has even tried removing red zones for certain games.

Claiming an esports victory based on a single battle in PUBG is ridiculous though and Kim agrees. He said that there will most likely be a series of matches, but they’re still on the drawing board. Kim says that the public can expect “sort of more established tournament for PUBG next year […] Or, like, a PUBG league next year". Well, we’ll drink to that.




























