When you make a game that is heavily dependant upon players, you should still make sure it can function without them. Now, most of te New World servers are slowly rotting, due to low player counts.
For thousands of years, the mysterious island of Aeternum has been the source of fantastical legends—and now you’ve found it. Shipwrecked, with no supplies or allies, you’ll need to make your way in a dangerous world where the fundamental laws of life and death don’t apply.
Magic flows through Aeternum. It brings life: miraculous healing, reanimation of the dead, and strange flora with magical properties. And it brings horror: the power to cause untold destruction and the slow wasting of the soul through countless cycles of death and resurrection.
The game's progress is driven by community efforts, with not just the PvP suffering should the player count of any server go down. Now, we are seeing the opposite problem of what we had when the game just launched.
Most of the large guilds have transferred over to new servers, where they rule basically uncontested, with the servers hey left slowly rotting due to a lack of player population.
This may be true in any game, but it is especially so in New World, where endgame content is locked behind city levels, and now players are unable to craft the equipment completely.
The only saving grace is that the servers are meant to merge soon, but that will likely bring its own problems with it.