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New World combat is unplayable due to desync, stagger and animation lock

Published: 07:03, 25 December 2021
Amazon Game Studios
New World - Observing PvP combat
New World - Observing PvP combat

During the beta version of the game, everyone had nothing but praises for its combat, pointing out only a few issues. Those issues were not resolved, however, but only made worse as Amazon botched each and every game update.

The number one complaint about the game, currently, is that the combat feels third-rate at best. While players complain about things such as the expertise mechanic, or even Gypsum, none of these are as present in their gaming experience as combat is.

While in battle, players hear weapon sounds indicating their blade is connecting, but no damage because the enemy are walking away, meanwhile the player character is just slightly teleporting backward. In short, the combat feels like playing on a 300 ping server, with a 10 tick rate.

Aside from melee combat, ranged combat also has its own downsides. The first one, obviously, is the price of arrows and other ammunition being used by ranged players. But, just to rub salt on the wound, these ranged attacks are prone to not hitting the enemy for no reason whatsoever.

Amazon Game Studios New World New World

With the bow your arrows, for example, disappear half the time, start flying a good half-second after you release the mouse when they don't actually disappear, and even when you overcome all of that and land a hit, there's another good chance your arrow will fly through the enemy.

If you believe magic is the solution, we are afraid you would be mistaken. Every single magical projectile weapon still has issues at close range, where the projectiles just completely fly off in a random direction in the air. And not to mention the fact that, theoretically, a level 7 tank can stun a level 60 character by abusing the stagger mechanic.

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