NetherRealm Studios and Warner Bros. Interactive Entertainment have gone with Denuvo for the purpose of preventing any tampering with Mortal Kombat 11. Its vilified presence has so far only been confirmed for the game's PC Steam release.
Publishers looking to inconvenience paying customers just to get at those who wouldn't have bought their product in the first place apparently still have a measure of faith in Denuvo.
Mortal Kombat 11 is the latest in an ever-lengthening list of AAA games set to arrive on PC via Steam with the infamous anti-tamper technology applied.
The DRM tool has earned a reputation for having a performance impact on the games its protective qualities are enabled on, and numerous PC benchmarks attest to this.
In some cases, developers even opted out of keeping it active on their releases after the initial and critical sales window is over, as users often reported substantial FPS drops in protected games and attributed them to Denuvo.
Even with all due diligence done on the part of the anti-piracy software's developers, Denuvo protected games have been cracked with ever increasing speed in the past, and in most cases the protection wears off in about a week following release.
This appears to be long enough for NetherRealm and WB to risk a publicity hit for using the anti-tamper solution, as games sporting Denuvo often endure at least some customer grumbling which usually ends up in the yesterday's controversy bin until the next release rolls around.
A fighting game potentially dropping frames should be a major concern, but players currently seem to be more concerned with Mortal Kombat 11's content delivery plan and roster, rather than its technical performance.
Mortal Kombat 11 is scheduled to arrive on PC, PlayStation 4, Xbox One and Nintendo Switch on 23 April 2019. Anyone looking to get a Switch version in Europe will have to wait until 10 May 2019.