Mass Effect: Andromeda's Denuvo/Origin protection has been breached 13 days after its release. The copy-protection software kept the game uncrackable over twice as long as it did for Resident Evil 7, but where there is RAM/rum - there is a way.
Zombie BioWare and EA have managed to keep Mass Effect: Andromeda unpirateable with the help of Denuvo for 13 days before CPY and CODEX, once again, broke the games copy-protection. This is nowhere near the rumoured 5 days it took to peel off the protective layers of Resident Evil 7, and luckily wasn't caused by a screw up on the developers side like with Conan Exiles.
Still, Denuvo looks nowhere near as insurmountable as it did when Chinese group 3DM proclaimed they will stop trying to crack the anti-tamper software entirely because it was just too hard.
The battle between hackers and demogroups on one side, and the games industry on the other continues, but the balance of power seems to be going back to what it was pre-Denuvo. A lot of publishers are likely to start looking for alternative means of securing their software and while Denuvo's reputation may be shaken, the Austrian built anti-tamper software is still the best known solution on the market, and it is definitely far better than having no copy-protection in the first place.
Publishers have a legal right to try and protect their products from piracy, as long as it does not happen at the expense of the end user experience for the paying customer - but a lot of hackers and demogropus feel that they have a moral responsibility to hinder publishers in these undertakings, and they can easily point to cases like SimCity or SecuROM when asked why they do what they do.