Memes about Riot Games being a small indie company are likely to reach new heights these days as more players and esports experts are reporting problems with the hardware that was provided to the teams to get practice before the most prestigious tournament of the year for League of Legends.
Fnatic's top laner, Wunder, reported drops where the team would encounter frame rates between 30 and 100 FPS in scrim matches which severely impacted the experience and rendered practice almost or perhaps even completely ineffective.
As such, Wunder complained that they will begin the tournament without proper preparation and playing on stage will be the first time they get a decent setup since the team's arrival in Mexico.
Tolki, the former analyst with stints in Splyce, T1 and Fnatic, added that this issue has been happening for the past five years, painting Riot in an even worse light since these problems can affect the teams' performance during the tournament, skewing the results in the end.
Had this been a problem with a modern-day equivalent of Crysis, such things would be expected, but we are talking about League of Legends, which runs smoothly even on outdated or low-end hardware.
The game was purposefully designed that way in order to provide an even ground for players who don't have top-of-the-line computers, which is ironic now that the hardware provided by Riot is unable to keep a stable frame rate.
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