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League of Legends: Riot Games make changes to Abyssal Mask in patch 13.1

Published: 18:42, 20 December 2022
Riot Games
League of Legends Abyssal Mask
League of Legends Abyssal Mask

Riot Games are making some changes to the Abyssal Mask. These changes should hit the live servers with the League of Legends patch 13.1. The new patch is coming out in early January 2023. 

The Preseason 2023  has come, bringing a series of changes with it. Among the modifications is the restoration of the Chemtech Drake, the inclusion of new legendary items, new ping and ward system tweaks , the makeover of the Jungle, and the return of some incredibly popular items. 

The Abyssal Mask is a League of Legends  item that provides Magic Resistance, HP, and damage. It debuted in League of Legends in season 8, replacing the well-known item Abyssal Scepter. The item was available for a few years until being discontinued in Patch 10.23.

Riot elected to bring back Abyssal Mask after a two-year hiatus in Preseason. Like Rod of Ages, Abyssal Mask has remained mostly unmodified; but, unlike ROA, it is not a mediocre item. It's a nice item that works well on mana tank champions. Because both Rod of Ages and Abyssal Mask are constructed of Catalyst of Aeons, they are both being transformed.

Abyssal Mask changes:

  • Damage to Mana conversion reduced from 8% to 7%
  • Mana to healing conversion increased from 20% to 25%
  • Max healing per cast increased from 15 to 20

Abyssal Mask damage to mana conversion will be reduced by 1%, but Riot's healing will be significantly increased to compensate. This should assist with some of the late-game sustain concerns that tanks have.

Riot Games Recipe for making the Abyssal Mask in League of Legends Recipe for making the Abyssal Mask in League of Legends

Abyssal Mask has a new unique passive - Unmake. This passive makes the nearby enemy champions become cursed, reducing their magic resistance by 5 (+ 1% bonus health), capped at a reduction of 20 magic resistance. Gain 7 bonus magic resistance per cursed enemy. 

Champions can only be afflicted by one curse at a time, prioritizing the most potent curse. Item's old effect was that immobilizing enemy champions increases the damage they take by 15% for 5 seconds.


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