League of Legends players will soon have more limitations when it comes to downloading match replays. Riot Games has announced that starting with Patch 26.20 players will no longer be able to download replays for games they didn’t participate in.
Creators and players who’ve used replays from other players to study high-elo matches or create content have criticized the change. However, Riot says the move is being done to prevent security risks and unauthorized memory access to League.
Only Own Replays Can Be Downloaded
Players will now have to take part in a match before downloading its replay. This will still allow players to download replays of their own games through the League client and study them at their leisure.
Whether you want to analyze a rough lane, break down a teamfight or re-watch that one spectacular play you made, downloading replays will be restricted to just matches that you took part in.
Third-party websites and apps will no longer be able to download replays as well.
Riot Claims Security Reasons for the Change
Riot says this change is being done to cut down on the risk of unauthorized third-party apps accessing League of Legends’ memory. The developer says that AI assisted reverse engineering is being used to compromise the game quicker than ever before.
Bot farms, tool developers, and cheaters have been reverse engineering League for years in order to gain an unfair advantage. To help combat this, Riot started blocking unauthorized third-party apps from accessing League’s memory game-wide on October 6.
Third-party applications that have been approved by Riot will be allowed to access game memory until April 2027. Riot says this will give developers time to port features that used game memory over to official APIs. Developers will also be given tools to help scan for memory scraping calls.
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