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League of Legends Patch 12.14 All items Changes Nerf Enchanters

Published: 01:03, 27 July 2022
Riot Games
League of Legends - Nami, The Tidecaller
League of Legends - Nami, The Tidecaller

League of Legends patch 12.14 is here, and with are the changes Riot Games are making to the various in-game items. This time, the focus si on survivability, or the abundance of it.

As Riot Games say in their League of Legends patch 12.14 patch notes, enchanters as a whole were the big winners of the Durability Update.

Even after the systematic nerfs that were implemented to heal and shield power in 12.10, they stayed at the top of their game They’re harder to kill early, are buffing more durable targets, and benefit from weaker Grievous Wounds .

While there are a lot of beneficial aspects to having enchanters be more durable, they’re currently much too effective at keeping allies and themselves alive come mid to late game.

Riot Games League of Legends - Lulu and her partner in crime, Pix League of Legends - Lulu and her partner in crime, Pix

Thus, Riot Games are nerfing all of their common items so that there are more opportunities to kill that out-of-position carry with an enchanter behind them:

  • FORBIDDEN IDOL HEAL AND SHIELD POWER INCREASE 10% ⇒ 8%
  • ARDENT CENSER HEAL AND SHIELD POWER INCREASE 10% ⇒ 8%
  • MIKAEL'S BLESSING HEAL AND SHIELD POWER INCREASE 20% ⇒ 16%
  • REDEMPTION HEAL AND SHIELD POWER INCREASE 20% ⇒ 16%S
  • TAFF OF FLOWING WATER HEAL AND SHIELD POWER INCREASE 10% ⇒ 8%
  • MOONSTONE RENEWER MAXIMUM STACKS 5 ⇒ 4

Aside from the enchanter items, the domination of Sunfire Aegies is coming to an end in this patch, as well, with its Immolate damage being changed from 12-30 (based on level) (+1% bonus health) to 15 (+1.75% bonus health), to stop fighters from abusing it.

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And finally, we have the Chempunk Chainswords, whose price has been increased by 200 gold, to make it a less gold-efficient time, in accordance to others in the game.

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