Riot Games have recently talked about the changes they will implement to healing in League of Legends, as this mechanic has been wrecking the game's balance for two seasons already. What we can expect in patch 12.14 is:
- Health Potion : 150 --> 120 HP healing
- Refillable Potion & Corrupting Potion: 125 --> 100 Healing
- Second Wind: Heal 6 (+4% Missing Health) --> Heal 3 (+4% Missing Health)
Aside from the system changes that affect healing, Riot are also nerfing healing and shielding items across the board:
- Forbidden Idol: 10% --> 8%
- Ardent Censer: 10% --> 8%
- Mikael's Blessing: 20% --> 16%
- Redemption: 20% --> 16%
- Staff of Flowing Water: 10% --> 8%
- Moonstone Renewer: Max Stacks Number 5 --> 4
There are other system changes, unrelated to healing, implemented on the PBE as well, with the Teleport summoner spell being the largest one. That is, not the largest one due to the severity of the changes, but the largest one due to the impact it will have on the game, as the Teleport's cooldown is being lengthened from 340 to 420 seconds.
This will impact the top lane tremendously, and give an indirect buff to champions that have global ults, such as Shen and Gangplank.





















