Ubisoft have released a new test server patch for their tactical shooter Rainbow Six Siege and the update comes with some big changes for the attacking operator Jackal.
Rainbow Six Siege's latest test server patch is live and the developer Ubisoft have shared the official patch notes on the game's subreddit. As always, the patch brings a lot of bug fixes but this time, there is a bigger set of changes coming to the game's attacking operator Jackal.
According to Ubisoft, they are aiming to make the information Jackal can get more effective and nuanced, but at the same time emphasize the cost-reward decision making when Jackal decides how to use that information.
To do this, the number of pings Jackal receives from a scan is now dependent on the age of the footprint. This means that when eyenox is active, the colour and the highlight around the target print will depict the age of the print. "Highlighting and scanning a coloured print will return a varying number of pings based on its age," Ubisoft explain.
- Red print (<15s old): 5 Pings
- Yellow print (16s-30s old): 4 Pings
- Green print (31s-60s old): 3 pings
- Blue print (61s-90s old): 2 Pings
Once the scan has completed, the player can choose to keep the information to himself or share it with his teammates. If Jackal decides to keep the information to himself, he will be able to track the footsteps and trail of the scanned operator without using his scanning.
However, if the information is available to everyone, Jackal and his teammates will receive a ping on the enemy and the footprints will disappear after the scan. Another tweak that Ubisoft added will prevent Jackal from seeing or scanning prints from below.
On top of these tweaks, Jackal's Berach Charges have been replaced with a Claymore and there is also a highlight VFX to indicate which footstep is being scanned.