Hideo Kojima talked about the importance and challenges of the open-world design in video games in his new interview. Death Stranding creator said that after you experience the open world, you can't just go back to different world design.
Hideo Kojima, the creator of the upcoming action game Death Stranding, which he likes to describe as a social strand system genre, has talked about some of the game design preferences in his latest interview with gaming website 4Players at this years Gamescom 2019.
Kojima focused on the open-world design, why he decided to go with it in Death Stranding and how the work on his last game - Metal Gear Solid V: The Phantom Pain convinced him that the open-world design is the way to go.
According to Kojima, once you create a game that offers so much interactivity and freedom, it's really hard to go back to more linear world design. "After experiencing an action game in an open world, you can not just go back to other things. That’s what I thought because of the interactivity," Kojima said.
However, Kojima admits that designing huge open-world games such as Death Stranding can be more technically demanding than the linear ones. Also, there's storytelling, which is one of the biggest challenges in open-world games.
"The problem, however, is the technology. Of course, it is technically difficult to create an open world. The player has the greatest possible freedom in an open world. Therefore, you are never really sure what the player will do. In this context, storytelling in an open-world game is the biggest challenge. As there is more and more freedom, it means that the story sometimes gets in the way of a distraction," Kojima explained.
Whether Kojima manages to tell his mysterious story to players trough Death Stranding's open-world it remains to be seen. However, it's almost certain that Kojima won't go back to cinematic and linear storytelling for a long time.
Death Stranding is officially hitting the shelves on 08 November 2019 for PlayStation 4.