Warhorse Studios' beloved brainchild Kingdom Come: Deliverance may only be five days old, but it already has as many mods and a few tweaks thrown in as well. They're a bit of a mixed bag though. Some, like unlimited saves, are useful but some others seem to be walking that thin cheat line.
I honestly think Warhorse was right to go for such an elaborate save system. It actually adds a certain level of world dependency and immersion, rather than the other way around.
Unfortunately, many factors came together though to make the task a tedious chore at times, impossible at others, prompting users to cry into wish jars until someone came to the rescue. They won't be needing them anymore .
somewhat simplifies the activity, although it seems a bit strange at first to simplify a game that aimed for complexity. Of course, the mod is more about arrangement and accessibility, rather than actual simplification of the concept.
The last two are sort of a maybe-it-won't-matter-if-I-cheat-just-once kind of deal, one of which lets players as they see fit. The other one is for , seemingly a choice between 10 percent and 50 percent cheaper.
To be fair, the company has always had plans for serious modability of Warhorse's title. A post from company forums dated 11 February 2014, says "We plan to release most if not all of our game making tools and to actively support modding community."
Kingdom Come: Deliverance is an incredibly complex piece of work and seem to need much more work. Having said that, we've seen some tweaks for and floating around. You may just find them useful until Warhorse is back in the saddle. Hopefully not on the poor confused creature below.