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Interplay and Fallout are technically reunited under one roof

Published: 17:36, 21 September 2020
Interplay
Fallout RPG
Fallout RPG

Microsoft's acquisition of ZeniMax reunited Fallout IP and some of the brains behind it, who used to work at Interplay back in the late '90s, opening a treasure trove of fan hopes and possibilities.

Fallout series started off in the latter part of the 1990s. The inaugural game was released in 1997, enjoyed extremely positive reception and Interplay decided to follow it up with Fallout 2 in 1998. Needless to say, this is another one of the extremely well-received Fallout titles.

Almost a decade later, Interplay sold the rights to Fallout IP to Bethesda amid a financial crisis. By that time, some of the most influential figures in the development of the first two games have already gone to other studios, making some of the best RPGs in the history of the gaming industry that weren't necessarily successful. At least not financially.

These games were made by Troika Games, Obsidian Entertainment and inXile Entertainment. Troika eventually disbanded while the other two continued working on their respective RPGs.

It is these two studios where most of the key players from the creation of Fallout resided these days. Brian Fargo is the head of inXile while Feargus Urquhart, Leonard Boyarsky and Tim Cain reunited in Obsidian almost a decade after the demise of Troika.

Microsoft acquired both inXile and Obsidian in 2018 and with the acquisition of ZeniMax, they also gained rights to Fallout IP as the franchise and key members behind it reunited under one roof in 2020.

It is quite possible that every fan's heart is now screaming for a reboot of Fallout with the new game going back to the isometric turn-based RPG roots but there is still one catch that may present an impassable obstacle on that road. 

inXile Entertainment Screenshot of Rangers and a Scorpitron in Wasteland 3 inXile recently released Wasteland 3, easily one of the best turn-based RPGs, minus the stability issues

Fargo, Urquhart, Boyarsky and Cain are still members of their respective studios within the group that is Xbox Game Studios while Bethesda did not simply disappear into thin air. Microsoft could technically attempt to reunite the team for a reboot or remake endeavour but it's hard to gauge how much impact it would have on each studio and whether it would be worthwhile for them.

But then again, when did facts stand in the way of a fan's hopes?

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