In Death: Unchained has a brand-new graphical update for Quest 2. The mobile VR game now boasts a bunch of different improvements in performance and quality.
Oculus Quest’s fan-favourite archery game - In Death: Unchained - just got a significant graphical update for Quest 2.
The mobile VR game has already boasted some impressive visuals but the new update takes it that one step further.
"We wanted the update to really show off what the new headset can do, and this is arguably the biggest Quest 2 update among existing games," says Wojtek Podgórski, Superbright’s CEO.
"We’ve been working on this since the game came out, it took major effort but we can now display the game's whole world at once, with beautiful new atmospheric effects, while making everything even sharper and smoother. The game just looks and feels even better on Quest 2" he offered.
The devs have promised more visual upgrades which are expected to eventually arrive for the original Quest as well. More content will arrive mid-November in the form of a free DLC for both Quest 1 & 2.
Improvements players can expect from the Quest 2 update
- Whole world at once, with improvements in performance and quality
The game now loads and displays the whole world at once so the players can see far into the distance, enjoy vistas and get a better sense of direction in the game.
- New atmospheric fog
Built from the ground up to deliver the heavenly look of In Death: Unchained, the update brings a new volumetric, multi-layered custom fog that spans the whole world.
- Additional level pieces
The game’s world now includes additional floating islands that were designed to fill out the world outside of the play areas.
- Sharper visuals (Fixed Foveated Rendering is turned OFF on Quest 2)
Combining the game’s optimizations and Quest 2’s power, the update turns off fixed foveated rendering which results in super crisp output on Quest 2.
- New cloud shadows
The game adds a subtle cloud shadow effect to the whole level.
- Updated snow shader
The snow shader on the boulders that support the buildings has been updated.
- Updated texture filtering
Texture LOD’s/mipmaps are tuned for more quality on Quest 2, combined with the FFOV OFF increasing the overall quality to make the game look sharper.
- Overall comfort
In Death: Unchained now feel s smoother, especially during big fights. This is due to the increased CPU power and game optimizations.