In today's interview with The Guardian, Bethesda's Todd Howard spoke about the take-me-home game, Fallout 76, revealing that the game has been in development since Fallout 4 and how they don't like to describe it as a survival game.
Howard explained that Fallout 76's beginnings were actually as a concept for Fallout 4, although it was more of a thought experiment at the time. Bethesda never let go of the idea though and they started putting people on it already in 2015, before Fallout 4 development officially finished.
Naturally, Fallout's foray into online multiplayer waters begets comparisons to survival titles, even though Howards doesn't seem to be a fan of that. The comparisons I mean, not DayZ. He pointed out that they're avoiding the word survival, because Fallout 76 is a different kind of survival.
"Those comparisons are not really accurate for what we're doing", Howard said, adding that Fallout 76 has a different kind of vibe. To be fair, titles like DayZ and Rust have really accurately incorporated survival elements into their gameplay, maybe even too realistically, since you're getting robbed from start to finish.
Todd once again tried to calm the nerves of Fallout's singleplayer fans who fear that incorporating multiplayer messes with what the franchise was about. "Fallout 76, although it's an online game, when I play it, I mostly still play it solo. We like those experiences as much as our fans do", he said.
In spite of Bethesda's popularity and expertise, the company have never pulled off an online multiplayer game, which brings with it plenty of headaches non-existent in singleplayer titles. Griefing is one of the first things that comes to mind and Bethesda's Pete Hines went on record saying that they'll to prevent it.
Unfortunately for Howard and Hines, Fallout 76 looks like a glorified repackaging of Fallout 4 and it will take much more to entice seasoned Fallout fans to buy the game. Oh who am I kidding, we're all going to buy it, finish it and keep moaning about it. Sounds about right.