There's been some confusion over Halo Infinite's co-op capabilities, prompting 343's design head Jerry Hook to clarify that the split-screen is meant for local co-op.
"Hey everyone I saw some reports of campaign supporting 4 player Split screen for campaign and just want to correct. Halo Infinite will be supporting 2 player split-screen and 4-player online co-op for campaign. Sorry about the confusion", he tweeted, so there you have it - online campaigns really have no need for split-screen.
Halo Infinite runs on 343's Slipspace Engine and the studio claims it's the foundation for the future of Halo franchise, just in case you were hoping they'll be following it up.
In their most recent blog post they wrote, "The technical enhancements of the Slipspace Engine are too extensive to truly get into here, but one callout is how we are now able to pack in 10 times the processing per pixel, creating the most visually rich game we’ve ever made to go with the most open and expansive environment to appear in a Halo game."
This is particularly interesting, as 343 Industries drew some criticism over the graphics on display in Halo Infinite's demo.
Nevertheless, Microsoft and 343 are adamant that it will be a game-changer once paired with Xbox Velocity Architecture's near-instant loading, Smart Delivery's choice of the best version for your device and with the now almost mandatory 60FPS at 4K.
Once you're done with Halo Infinite's campaign, the game doesn't end though, as 343 plan to grow and evolve it further. So far, it seems they have every intention on doing it simultaneously on PC and Xbox platforms so all the better.