Brendan Greene's departure from PUBG's development team may have come a bit suddenly, but there are quite a few reasons behind it. Mind you, none of them are make-or-break, as Greene was given free rein to basically play around once more.
There's also the issue of Greene wishing to be closer to home and family, which is another bonus of his new position, not to mention taking a well-deserved break from touring PUBG events, which he claims took up most of his time in the past two years.
Greene will be at the helm of newly formed PUBG Special Projects department, whose task has been described as "exploring, experimenting, and creating new technologies, tools, pipelines, and gameplay".
A bit vague, true, but in a nutshell, Greene said his job is to take what's in his head and turn it into something playable. "I have lots of other ideas in my head for games I would like to play and we're going to see if other people would like to play them too", he said.
Of course, it's still too early to be talking about games, as PUBG Special Projects are still staffing up, but overall, it seems that Greene has mellowed out lately.
"I think I've provided others with a good way of killing each other. But I want to explore some other things", he said, insisting that he doesn't want to make PUBG 2.
As for battle royale, he thinks that going bigger isn't necessarily better, because you run the risk of having dragged out matches that take too long.
"The simplest games have been among the most successful. Look at Minecraft, it's a simple procedural world that breeds massive complexity", he added.
While he's done making battle royale games, Greene did say that he'd like to see battle royale games made for fun, rather than for quick cash. "Apex legends did an amazing job, they didn't hype anything, they just announced and delivered a great game", he added.