From Software is going to implement two types of graphics settings for Elden Ring on current-gen consoles, making it a first for any of their games.
Elden Ring 's recently released gameplay preview showcased a world in a sad state but beautiful in its own way. Some of the graphics combined with rendering distance looked like quite the feat for hardware to handle, which prompted queries from the fans about the potential settings they could maybe choose on their consoles.
Since this is a From Software game, some were sceptical because the company never had these settings for consoles before but it appears Elden Ring will break ground in this matter. According to leaked info from Game Stop, which has been removed in the meantime , Elden Ring will have Graphic Mode and Performance Mode.
Graphic Mode is the up to 4K eye candy type of deal, which players will go for if they don't mind the reduced performance. Unfortunately, the wording didn't specify the exact framerate at which the console players will be able to run the game in 4K but it is assumed it will be up to 30 FPS.
The reason for this assumption is the Performance Mode, which was described as having a higher frame rate of "up to 60FPS". There is no mention of the exact resolution which the Performance Mode is made for but it's probably 1080p.
Furthermore, the wording was exactly the same on pages dedicated to Xbox Series X/S and PlayStation 5 but it's safe to expect the S version of Xbox will not be able to meet the standards of the other consoles.
Keep in mind that in both cases, there are those two magic words, "up to", which basically mean you will see dips during gameplay, in either the resolution or performance.