Ubisoft folks have officially revealed Ghost Recon Breakpoint, a sequel to Ghost Recon Wildlands. The leaks from the day before were correct but the trailers and the website provided some additional info for those interested in the game.
Ubisoft revealed Ghost Recon Breakpoint which offers several features that were missing in Wildlands. Chain link fences can be cut through now, trousers can be bloused and more realism has been added with the new healing system.
Players can get seriously injured, rendering their Ghost unable to use certain limbs. For example, the gameplay video above shows Nomad being wounded in the arm so he was unable to shoot the rifle with both hands for a period of time. It would presumably continue had he not bandaged his wounds shown a few seconds later in the video.
One of the more important takeaways is that the recent proved to be 100 per cent correct. Breakpoint will support up to 4 player co-op, Cole D. Walker who made his debut in Operation Oracle in Wildlands will be a bad guy who went rogue along with a bunch of other Ghosts and he killed Nomad's teammates.
Furthermore, Walker will used weaponised drones that he seized from Skell, which brings us to the story and setting. Breakpoint will be set on the fictional island of Auroa where Skell Technology was researching AI. It seems like Ubisoft went for a fictional location in order to avoid further .
When it comes to monetisation, Breakpoint will retain the same system Ubisoft used with Wildlands, complete with the season passes. Steam fans will probably be disappointed once again as Ubisoft are looking to capitalise further on the whole store war, just like they did with The Division 2.
In other words, Breakpoint will be available on Epic Games Store and Ubisoft store but it will require uPlay to launch regardless, which will probably herd all the buyers into Ubisoft store store for that sweet 100 per cent "share" of revenue as no one is really a fan of running two launchers for one game.