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Ghost Recon Breakpoint microtransaction & post-launch content details

Published: 10:40, 24 September 2019
Updated: 12:21, 24 September 2019
Four soldiers standing on a ridge in Ghost Recon Breakpoint
Ghost Recon Breakpoint

Ghost Recon Breakpoint will have a post-launch seasonal content drop system similar to pretty much any other Ubisoft game and the company has revealed the details of the first Year's three episodes that include potentially more than one raid.

Year 1 will feature three episodes of post-launch content that will bring varying additions to the somewhat stranded Ghosts. The first episode's content has already been teased but if you are not up to speed, it's going to land with the launch apparently so the "post-launch" idea is kind of getting foggy here.

Episode 1 

The first episode will introduce the first Ghost Recon raid that will be a four-player activity, crafted for group play with coordination and challenging obstacles in mind. Given the more RPG-like nature of Breakpoint, it's highly possible bullet sponges will be involved. 

Live events will be present throughout the content deployments and they are basically the oddball crossover events that were present in Wildlands as well. The first live event will see a Terminator travelling through time to invade Auroa for some reason. The T-800 might sound a bit too weird for people who aren't familiar with the more recent Ghost Recon additions but let us just remind you that Wildlands had a fight with the Predator.

The engineer is the first new class that will be available to everyone. Season Pass holders will have a few perks though - the class will be unlocked immediately for them and won't require skill points. They will also get access to it seven days early.

Faction missions will evolve the story of Breakpoint and look awfully lot like drip-fed content previously seen in Assassin's Creed: Odyssey. On the PvP side of things, Ubisoft promised regular updates and balance passes.

AltChar Ghost Recon: Breakpoint screenshot showing a soldier siting in a field Ghost Recon: Breakpoint

Episode 2

Starting in February 2020 and wrapping up in May of the same year, this episode might have a rougher time than others as both Cyberpunk 2077 and Vampire the Masquerade: Bloodlines 2 are set to release in that window.

Deep State is an expansion to the main story that will be around five hours long according to Ubisoft estimates. It will be free but not really since everyone will get access to a portion of the story but only Season Pass holders will get full access and exclusive rewards. Those without the pass can still see all of the story by partying up with a pass holder.

There are some updates to Project Titan, the raid from Episode 1, planned for release during the second batch of content drops but Ubisoft didn't specify what they are.

Another, yet unannounced class will pop up during Episode 2 and will be available for everyone with the same formula as the Engineer - early and easier access to Season Pass holders.

Ghost War will get additional maps during this period as well as some sort of an event that apparently features a new format for the mode.

Ubisoft Ghost Recon: Breakpoint artwork showing a masked soldier Ghost Recon: Breakpoint

Episode 3

Transcendence is another story content drop that will work the same way as Deep State. Appetiser access to everyone but only Season Pass holders get the entire cake.

There is a section mentioning a raid update during this episode but it's currently unclear if it's another update to Project Titan or a brand new raid.

Considering this episode is so far away in the future, there aren't many details shared at the moment but Ubisoft noted more special events, a new class, faction missions and PvP updates will happen.

Currency and microtransactions

Following the details of the Season Pass, Ubisoft also explained what the microtransactions will look like. Similarly to Wildlands, players will be able to purchase some weapons through the store or find them in-game. There is a caveat here though. Wildlands didn't have tiered gear so it remains to be seen how this will be implemented or if we will have to grind our faces off for a good weapon drop.

There are certainly hints that there will be a good chunk of grinding if you are not purchasing Ghost Coins. This currency is described as the one you use to purchase "various time savers" as well as "reward boosters". The first one refers to materials, which is something already shown in AC: Odyssey and the reward boosters refer to getting double Battle Points.

Battle Points are just a fancy name for experience tied to a battle pass, called Battle Rewards. This battle pass is not purchased directly though but those who don't purchase reward boosters will obviously have to grind twice as much as those who do.

You can check the post for more details on the official .

Screenshots from Ubisoft's shooter Ghost Recon: Breakpoint

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A man with an axe running through a forest in SCUM
Ghost Recon: Breakpoint

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