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Ghost Recon: Breakpoint improves running animations and more

Published: 17:05, 19 September 2019
Updated: 17:11, 19 September 2019
Ghost Recon: Breakpoint screenshot showing a soldier siting in a field
Ghost Recon: Breakpoint

Ubisoft improved a ton of Ghost Recon: Breakpoint features since the closed beta and they've detailed all these fixes, tweaks and improvements in their latest post. Players will get to test the new version of the game in the open beta.

Ghost Recon: Breakpoint is just around the corner and before the official launch, Ubisoft will host another beta test but this time, it will be free for everyone who wants to try out the game before the release. The beta is kicking off on Thursday, 26 September 2019 but before that, Ubisoft have readied a list of improvements that they've made since the closed beta.

These improvements will be implemented in time for the open beta so players can experience the new version of the game for themselves.

One of the biggest changes is the new, more realistic running, walking and rushing animations. If you've played the closed beta, you probably noticed that characters had pretty weird running animations and this quickly became the number one talking point on Ubisoft's forum and Ghost Recon subreddit. Luckily, the devs improved the animations greatly and .

When it comes to character movement, the devs also enhanced responsiveness for the main character so that the controls feel smoother. Acceleration and stops of the main character are now much faster, resulting in a decreased feeling of inertia.

Furthermore, weapon swapping and stance change are now faster and players will now have the ability to cancel certain actions such as chest opening, car entries and more.

There are some improvements to vehicles. Players should have better control over the vehicle while drifting thanks to improved handbrake behaviour and ground vehicles are now less affected by the angle of the slopes to provide a less frustrating and more coherent driving experience.

Ubisoft Picture of wounded Nomad in Ghost Recon Breakpoint Ghost Recon Breakpoint

Enemy NPC should be smarter now but less powerful while the  Life regeneration of the main character is faster. There is also some neat quality of life improvements such as the ability to access the shop from Bivouac and each Behemoth will now display the unique reward it gives when their challenge is complete. 

Find the full list on

Screenshots from Ubisoft's shooter Ghost Recon: Breakpoint

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A man with an axe running through a forest in SCUM
Ghost Recon: Breakpoint

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