Tom Clancy's Ghost Recon: Breakpoint is heading for a big update soon and among the key highlights is the addtion of Vulkan API, a DirectX alternative that will drop the CPU and GPU overhead while utilising more modern GPU features.
Vulkan API will be released alongside Ghost Recon: Breakpoint's Title Update 2.0.0, which is scheduled for release on 24 March 2020. Once it's released, you're free to choose between DirectX 11 and Vulkan in the launcher.
We'll try to clarify without getting overly technical - PCs rely on the CPU-GPU combo to drive performance. With the CPU and GPU working in parallel, APIs like DirectX and Vulkan act as the middleman between the two, optimising workloads and maximising performance.
DirectX 11's age has been catching up with it as it doesn't support some modern GPU features. While its age didn't affect its potential for great performance, it does so at the price of high CPU processing.
Vulkan, on the other hand, relies on more modern tech like Improved Texture Streaming, Dynamic Buffer Cache and Asynchronous Compute.
Improved Texture Streaming promises to be great for players who tend to go for high-quality texture settings, as the dedicated data transfer is handled in GPU hardware. Dynamic Buffer Cache is tailored and optimised for multi-threaded usage and has a really small memory footprint.
Last but not least, GPUs that support Asynchronous Compute will handle more graphics work in parallel, which should reflect on your hardware performance.
Once Vulkan is up for Ghost Recon: Breakpoint, it will support the following GPUs:
- AMD: AMD Radeon R9 280X, AMD Radeon RX 480, AMD Radeon RX 5700 XT, AMD Radeon VII.
- Nvidia: Nvidia GeForce GTX 960, Nvidia GeForce GTX 1060, Nvidia GeForce GTX 1080, Nvidia GeForce GTX 1080 Ti, Nvidia GeForce RTX 2080.